B.F.A. Entertainment Design | University of Wisconsin - Stout

Thumbnail B.F.A. Entertainment Design

Do you love to create your own characters or video?
Degree Type Bachelor of Fine Arts
Careers and Salary Annual Employment Report
Delivery On Campus

UW-Stout's Bachelor of Fine Arts in Entertainment Design provides students with the skills and flexibility to succeed at cinematography, animation, and comic art. We include collaborative and cross-disciplinary projects and a comprehensive program that combines breadth and depth, art and technology, and a strong foundation in art and design. We are one of very few art schools in the country offering a degree in comics and sequential art, as well as:

  • A focus on both storytelling and technique
  • Domestic and international travel opportunities
  • Energetic, engaged and innovative faculty
  • Rigorous program with a strong professional advisory board
  • Green screen studios, labs and modern technology
  • Great value compared to other film schools in the region

Three Concentrations:

  • Animation > Explore two-dimensional, three-dimensional, character and stop-motion animation techniques.
  • Comics and Sequential Art > Explore the traditional and historic comic book and graphic novel forms, as well as, digital comics, motion comics and interactive comics.
  • Digital Cinema > Explore traditional film topics and genres such as editorial, documentary, narrative forms, as well as, commercial and experimental uses of cinema technology for commercials, games, and interactive storytelling.

Tech tour of Seattle

Game, entertainment design students get industry close-up
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The entertainment design program educates the next generation of storytellers. Our comprehensive program combines breadth and depth, art and technology, and a strong foundation for the future of storytelling. 

Entertainment Design Careers

Positions

  • Animator (2D or 3D)
  • Digital Illustrator
  • Digital production assistant
  • Photo editor
  • Documentary filmmaker
  • Music video filmmaker
  • Concept Artist
  • Creative/Art Director
  • Producer
  • Stop Motion Animator
  • 3D Modeler
  • Game Designer

Employers

  • Ziba
  • Flurry Animation Studio
  • Puny Entertainment
  • Larsen Design
  • Studio 150
  • Raven Software
  • Disney
  • The Nerdery
  • Fantasy Flight Games
  • Kuryakyn

Salaries

  • Entertainment Designer Salaries (Animator, Digital Artist, Digital Cinema)
  • Entry-level salary $27,000 – $34,000
  • Average mean salary in the Minneapolis area $53,300 – $55,200
B.F.A. Admissions Requirements

New Freshmen

  • Submit a portfolio and essay to be reviewed by a committee of School of Art & Design faculty, who will determine admissions into the major. The priority deadline is no later than noon on the second Monday in January for fall admission. You will receive direction on how to submit your portfolio in a separate handout accompanying your acceptance letter from UW-Stout.

If you are not accepted into the program, but you do meet the requirements for general admission to the university, you will be admitted as an Undeclared student. You may then apply for a change of major in subsequent semesters, depending upon available openings in the program.

Transfer Students

  • Submit a portfolio and essay to be reviewed by a committee of School of Art & Design faculty, who will determine admissions into the major. The priority deadline is no later than noon on October 1st for spring admission and March 1st for fall admission. You will receive direction on how to submit your portfolio in a separate handout accompanying your acceptance letter to UW-Stout.

Transfer students are considered both fall and spring. This includes portfolio and essay submission priority dates. Students applying for one of the B.F.A. programs will be changed to Undeclared if you: 

  • do not submit a portfolio/essay
    or
  • apply after the BFA program has closed
    or
  • are not approved for the BFA program after submission of a portfolio essay. 

You may then apply for a change of major in subsequent semesters, depending upon available openings in the program.

School of Art & Design Facilities

Modern studio classrooms provide open, creative environments for learning. Extensive open studio hours allow access to these spaces outside of class periods:

  • Fine Art Studios
  • Design Studios
  • Computer Laboratories
  • Process Laboratory
  • Print Laboratory

Two galleries are housed in the School of Art and Design, a student gallery and the John Furlong Gallery. These, along with other spaces on and off campus, provide student, faculty and outside exhibition opportunities throughout the academic year.

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